/* Allegro datafile object indexes, produced by grabber v4.0.3, MSVC */
/* Datafile: c:\Documents and Settings\All Users\Documents\Buzz Files\MH 4.1\graphics.dat */
/* Date: Fri Dec 23 21:42:08 2005 */
/* Do not hand edit! */

#define AIRJT                            0        /* BMP  */
#define AIRJT1                           1        /* BMP  */
#define AIRJT2                           2        /* BMP  */
#define AIRJT3                           3        /* BMP  */
#define AIRSLED                          4        /* BMP  */
#define BASSELEC                         5        /* BMP  */
#define BASSELEC1                        6        /* BMP  */
#define BASSELEC2                        7        /* BMP  */
#define BATFLAK                          8        /* BMP  */
#define BATWINGFLAK01                    9        /* BMP  */
#define BATWINGFLAK02                    10       /* BMP  */
#define BATWINGFLAK03                    11       /* BMP  */
#define BATWINGFLAK04                    12       /* BMP  */
#define BD                               13       /* BMP  */
#define BD1                              14       /* BMP  */
#define BD2                              15       /* BMP  */
#define BD3                              16       /* BMP  */
#define BD4                              17       /* BMP  */
#define BD5                              18       /* BMP  */
#define BD6                              19       /* BMP  */
#define BD7                              20       /* BMP  */
#define BD8                              21       /* BMP  */
#define BD9                              22       /* BMP  */
#define BDa                              23       /* BMP  */
#define BDb                              24       /* BMP  */
#define BDc                              25       /* BMP  */
#define BDd                              26       /* BMP  */
#define BDe                              27       /* BMP  */
#define BDOVER                           28       /* BMP  */
#define BMPREADY                         29       /* BMP  */
#define DAMCLAW                          30       /* BMP  */
#define DAMCLAW1                         31       /* BMP  */
#define DAMCLAW2                         32       /* BMP  */
#define DAMCLAW3                         33       /* BMP  */
#define DAMCLAW4                         34       /* BMP  */
#define DAMCLAW5                         35       /* BMP  */
#define DAMCLAW6                         36       /* BMP  */
#define DAMCLAW7                         37       /* BMP  */
#define DAMFIRE                          38       /* BMP  */
#define DAMFLAME                         39       /* BMP  */
#define DAMFLAME1                        40       /* BMP  */
#define DAMFLAME2                        41       /* BMP  */
#define DAMFLAME3                        42       /* BMP  */
#define DAMPOD                           43       /* BMP  */
#define DAMPOD1                          44       /* BMP  */
#define DANTB                            45       /* BMP  */
#define DANTCH                           46       /* BMP  */
#define DANTCH1                          47       /* BMP  */
#define DANTCHA                          48       /* BMP  */
#define DANTCHA1                         49       /* BMP  */
#define DANTCHA2                         50       /* BMP  */
#define DANTCHA3                         51       /* BMP  */
#define DANTCHA4                         52       /* BMP  */
#define DANTCHB                          53       /* BMP  */
#define DANTCHB1                         54       /* BMP  */
#define DANTCHB2                         55       /* BMP  */
#define DANTCHC                          56       /* BMP  */
#define DANTCHC1                         57       /* BMP  */
#define DANXA                            58       /* BMP  */
#define DEREX                            59       /* BMP  */
#define DEREX1                           60       /* BMP  */
#define DEREX2                           61       /* BMP  */
#define DEREX3                           62       /* BMP  */
#define DEREX4                           63       /* BMP  */
#define DERMAL1                          64       /* BMP  */
#define DHBLAST                          65       /* BMP  */
#define DHBLAST1                         66       /* BMP  */
#define DHBLAST2                         67       /* BMP  */
#define DHIT                             68       /* BMP  */
#define DHIT1                            69       /* BMP  */
#define DHIT2                            70       /* BMP  */
#define DHIT3                            71       /* BMP  */
#define DHIT4                            72       /* BMP  */
#define DHROAR                           73       /* BMP  */
#define DHROAR1                          74       /* BMP  */
#define DHROAR2                          75       /* BMP  */
#define DHROAR3                          76       /* BMP  */
#define DHROARHIT                        77       /* BMP  */
#define DHROARHIT1                       78       /* BMP  */
#define DHROARHIT2                       79       /* BMP  */
#define DRAG_SCRAP                       80       /* BMP  */
#define DRAG_SCRAP1                      81       /* BMP  */
#define DRAGONBALL                       82       /* BMP  */
#define DRAGONBALL1                      83       /* BMP  */
#define EGON                             84       /* BMP  */
#define EGON1                            85       /* BMP  */
#define FLAMEHALO                        86       /* BMP  */
#define FLAMEHALO2                       87       /* BMP  */
#define GAMEFONT                         88       /* FONT */
#define HEATWAVE                         89       /* BMP  */
#define HIKAGESHOT                       90       /* BMP  */
#define HIKAGESHOT1                      91       /* BMP  */
#define HIKAGESHOT2                      92       /* BMP  */
#define HIKAGESHOTB                      93       /* BMP  */
#define HIKAGESHOTB1                     94       /* BMP  */
#define HIKAGESHOTB2                     95       /* BMP  */
#define HIKAGESHOTC                      96       /* BMP  */
#define HIKAGESHOTC1                     97       /* BMP  */
#define HIKAGESHOTC2                     98       /* BMP  */
#define HIKAGESHOTC3                     99       /* BMP  */
#define HIKAGESHOTD                      100      /* BMP  */
#define HIKAGESHOTD1                     101      /* BMP  */
#define HIKAGESHOTD2                     102      /* BMP  */
#define HIKAGESHOTD3                     103      /* BMP  */
#define HIKAGESHOTD4                     104      /* BMP  */
#define HIKAGESHOTD5                     105      /* BMP  */
#define HPWR                             106      /* BMP  */
#define HPWR1                            107      /* BMP  */
#define HPWR2                            108      /* BMP  */
#define HPWR3                            109      /* BMP  */
#define HROAR                            110      /* BMP  */
#define HROAR1                           111      /* BMP  */
#define HROAR2                           112      /* BMP  */
#define HROAR3                           113      /* BMP  */
#define HROARHIT                         114      /* BMP  */
#define HROARHIT1                        115      /* BMP  */
#define HROARHIT2                        116      /* BMP  */
#define HWPN                             117      /* BMP  */
#define HWPN1                            118      /* BMP  */
#define HWPN2                            119      /* BMP  */
#define HWPN3                            120      /* BMP  */
#define HXP                              121      /* BMP  */
#define HXP1                             122      /* BMP  */
#define HXP2                             123      /* BMP  */
#define HXP3                             124      /* BMP  */
#define HXP4                             125      /* BMP  */
#define HXP5                             126      /* BMP  */
#define HXP6                             127      /* BMP  */
#define HXP7                             128      /* BMP  */
#define ICONS                            129      /* BMP  */
#define ICONS1                           130      /* BMP  */
#define JOEBULLET                        131      /* BMP  */
#define LATL1A                           132      /* BMP  */
#define LATL1B                           133      /* BMP  */
#define LATL1C                           134      /* BMP  */
#define LATL1FIRE01                      135      /* BMP  */
#define LATL1FIRE02                      136      /* BMP  */
#define LATL1FIRE03                      137      /* BMP  */
#define LATL2A                           138      /* BMP  */
#define LATL2B                           139      /* BMP  */
#define LATL2FIRE                        140      /* BMP  */
#define LATL2HIT                         141      /* BMP  */
#define LATL3FIRE                        142      /* BMP  */
#define LATL3HIT                         143      /* BMP  */
#define LATL3HIT2                        144      /* BMP  */
#define LATL4A                           145      /* BMP  */
#define LATL4B                           146      /* BMP  */
#define LATL4C                           147      /* BMP  */
#define LATL5A                           148      /* BMP  */
#define LATL5B                           149      /* BMP  */
#define LAVA                             150      /* BMP  */
#define LWGUN00                          151      /* BMP  */
#define LWGUN01                          152      /* BMP  */
#define LWPN                             153      /* BMP  */
#define LWPN1                            154      /* BMP  */
#define LWPN2                            155      /* BMP  */
#define LWPN3                            156      /* BMP  */
#define MEGXPOW                          157      /* BMP  */
#define MMXCHD                           158      /* BMP  */
#define MMXCHD1                          159      /* BMP  */
#define MMXCHD2                          160      /* BMP  */
#define MMXCHD3                          161      /* BMP  */
#define MMXCHD4                          162      /* BMP  */
#define NITCHD                           163      /* BMP  */
#define NITCHD1                          164      /* BMP  */
#define NITCHD2                          165      /* BMP  */
#define NXP                              166      /* BMP  */
#define NXP1                             167      /* BMP  */
#define NXP2                             168      /* BMP  */
#define NXP3                             169      /* BMP  */
#define NXP4                             170      /* BMP  */
#define NXP5                             171      /* BMP  */
#define NXP6                             172      /* BMP  */
#define NXP7                             173      /* BMP  */
#define NXP8                             174      /* BMP  */
#define NXP9                             175      /* BMP  */
#define NXPA                             176      /* BMP  */
#define OPTIONBEAM                       177      /* BMP  */
#define ORIGUN                           178      /* BMP  */
#define ORIGUNA                          179      /* BMP  */
#define ORIGUNB                          180      /* BMP  */
#define ORIGUNC                          181      /* BMP  */
#define ORIGUND                          182      /* BMP  */
#define PHEONIX                          183      /* BMP  */
#define PHEONIX1                         184      /* BMP  */
#define PHEONIX2                         185      /* BMP  */
#define PHEONIX3                         186      /* BMP  */
#define PHEONIX4                         187      /* BMP  */
#define PHEONIX5                         188      /* BMP  */
#define PHLAME                           189      /* BMP  */
#define PHLAME1                          190      /* BMP  */
#define PHLAME2                          191      /* BMP  */
#define PHLAME3                          192      /* BMP  */
#define PHLAME4                          193      /* BMP  */
#define PHLAME5                          194      /* BMP  */
#define PHLAME6                          195      /* BMP  */
#define PRBULLET                         196      /* BMP  */
#define PRCH                             197      /* BMP  */
#define PRCH1                            198      /* BMP  */
#define PRCH2                            199      /* BMP  */
#define PRHIT                            200      /* BMP  */
#define PRHIT1                           201      /* BMP  */
#define PRHIT2                           202      /* BMP  */
#define PRHIT3                           203      /* BMP  */
#define PRHIT4                           204      /* BMP  */
#define PRHIT5                           205      /* BMP  */
#define RDNCHARGE                        206      /* BMP  */
#define RDNCHARGE1                       207      /* BMP  */
#define RDNCHARGE2                       208      /* BMP  */
#define RDNCHB                           209      /* BMP  */
#define RDNCHB1                          210      /* BMP  */
#define RDNCHB2                          211      /* BMP  */
#define RDNCHC                           212      /* BMP  */
#define RDNCHC1                          213      /* BMP  */
#define RDNCHC2                          214      /* BMP  */
#define RDNCHC3                          215      /* BMP  */
#define RDNCHC4                          216      /* BMP  */
#define RDNGUN                           217      /* BMP  */
#define READY                            218      /* BMP  */
#define RIZBLT                           219      /* BMP  */
#define RIZBLT1                          220      /* BMP  */
#define RIZBLT2                          221      /* BMP  */
#define RIZBLT3                          222      /* BMP  */
#define RIZZBLADE                        223      /* BMP  */
#define RIZZCHB                          224      /* BMP  */
#define RIZZCHB1                         225      /* BMP  */
#define RIZZCHB2                         226      /* BMP  */
#define RIZZCHB3                         227      /* BMP  */
#define SHARD                            228      /* BMP  */
#define SPIRAL                           229      /* BMP  */
#define SPIRAL1                          230      /* BMP  */
#define SPIRAL2                          231      /* BMP  */
#define SPIRAL3                          232      /* BMP  */
#define STELCH                           233      /* BMP  */
#define STELCH1                          234      /* BMP  */
#define STELCH2                          235      /* BMP  */
#define STELCH3                          236      /* BMP  */
#define STELCHA                          237      /* BMP  */
#define STELCHA1                         238      /* BMP  */
#define STELCHB                          239      /* BMP  */
#define STELCHB1                         240      /* BMP  */
#define STELCHC                          241      /* BMP  */
#define STELCHC1                         242      /* BMP  */
#define STELCHIT                         243      /* BMP  */
#define STELCHIT1                        244      /* BMP  */
#define STELCHIT2                        245      /* BMP  */
#define TRIMIS                           246      /* BMP  */
#define TRIMIS1                          247      /* BMP  */
#define TRIMIS2                          248      /* BMP  */
#define TRIMIS3                          249      /* BMP  */
#define TRISLASH                         250      /* BMP  */
#define TRISLASH1                        251      /* BMP  */
#define TURDASHX                         252      /* BMP  */
#define TURDASHX1                        253      /* BMP  */
#define TURDASHX2                        254      /* BMP  */
#define TURDASHX3                        255      /* BMP  */
#define VILEE                            256      /* BMP  */
#define VILEE1                           257      /* BMP  */
#define VILEX                            258      /* BMP  */
#define VILEX1                           259      /* BMP  */
#define VILEX2                           260      /* BMP  */
#define WTRJET                           261      /* BMP  */
#define WTRJET1                          262      /* BMP  */
#define WTRJET2                          263      /* BMP  */
#define WTRJET3                          264      /* BMP  */
#define XSLANCE                          265      /* BMP  */
#define XSLANCE1                         266      /* BMP  */
#define XSLANCED                         267      /* BMP  */
#define XSLANCED1                        268      /* BMP  */
#define XSLANCED2                        269      /* BMP  */
#define XSLANCED3                        270      /* BMP  */
#define XSLANCED4                        271      /* BMP  */
#define XVBLAST                          272      /* BMP  */
#define XVBLAST1                         273      /* BMP  */
#define XVBLAST2                         274      /* BMP  */
#define XVBLAST3                         275      /* BMP  */
#define XVBLAST4                         276      /* BMP  */
#define XVCH                             277      /* BMP  */
#define XVCHA                            278      /* BMP  */
#define XVCHA1                           279      /* BMP  */
#define XVCHA2                           280      /* BMP  */
#define XVCHB                            281      /* BMP  */
#define XVCHB1                           282      /* BMP  */
#define XVCHC                            283      /* BMP  */
#define XVCHC1                           284      /* BMP  */
#define XVCHC2                           285      /* BMP  */
#define XVCHIT                           286      /* BMP  */
#define XVCHIT1                          287      /* BMP  */
#define XVCHIT2                          288      /* BMP  */
#define XVCHIT3                          289      /* BMP  */
#define XVCHIT4                          290      /* BMP  */
#define XVSHOT                           291      /* BMP  */
#define ZEROHIT                          292      /* BMP  */
#define ZEROHIT1                         293      /* BMP  */
#define ZEROHIT3                         294      /* BMP  */
#define ZEROSABER                        295      /* BMP  */
#define ZEROSABER1                       296      /* BMP  */
#define ZEROSABER2                       297      /* BMP  */
#define ZEROSABER3                       298      /* BMP  */
#define ZORIONWAVE                       299      /* BMP  */
#define ZORIONWAVE1                      300      /* BMP  */
#define ZSONICSABER01                    301      /* BMP  */

