/* Allegro datafile object indexes, produced by grabber v4.0.3, MSVC */
/* Datafile: c:\Documents and Settings\All Users\Documents\Buzz Files\MH 4.1\bk.dat */
/* Date: Tue Dec 27 10:35:53 2005 */
/* Do not hand edit! */

#define BAS0                             0        /* BMP  */
#define BAS1                             1        /* BMP  */
#define BAS2                             2        /* BMP  */
#define BAS3                             3        /* BMP  */
#define BBULLET                          4        /* BMP  */
#define BBULLET1                         5        /* BMP  */
#define BBULLET2                         6        /* BMP  */
#define BKG                              7        /* BMP  */
#define BKG0                             8        /* BMP  */
#define BKG1                             9        /* BMP  */
#define BKG2                             10       /* BMP  */
#define BKG7                             11       /* BMP  */
#define BKG8                             12       /* BMP  */
#define BKG9                             13       /* BMP  */
#define BKGA0                            14       /* BMP  */
#define BKGA1                            15       /* BMP  */
#define BKGA2                            16       /* BMP  */
#define BKGA3                            17       /* BMP  */
#define BKGA4                            18       /* BMP  */
#define BKGA5                            19       /* BMP  */
#define BKGA6                            20       /* BMP  */
#define BKGA7                            21       /* BMP  */
#define BKGA8                            22       /* BMP  */
#define BKGA9                            23       /* BMP  */
#define BKGAA                            24       /* BMP  */
#define BKO_LEGEND                       25       /* BMP  */
#define BUBBLE                           26       /* BMP  */
#define BULLET                           27       /* BMP  */
#define CBHIT0                           28       /* BMP  */
#define CBHIT1                           29       /* BMP  */
#define CBULLET                          30       /* BMP  */
#define CBULLET1                         31       /* BMP  */
#define CBULLET2                         32       /* BMP  */
#define EXP0                             33       /* BMP  */
#define EXP1                             34       /* BMP  */
#define EXP2                             35       /* BMP  */
#define EXP3                             36       /* BMP  */
#define GAMEOVER                         37       /* BMP  */
#define LATBLAST                         38       /* BMP  */
#define LATBLAST1                        39       /* BMP  */
#define LATBLAST2                        40       /* BMP  */
#define LATWAVE                          41       /* BMP  */
#define LATWAVE1                         42       /* BMP  */
#define LIGHT                            43       /* DATA */
#define LPWR0                            44       /* BMP  */
#define LPWR1                            45       /* BMP  */
#define LPWR2                            46       /* BMP  */
#define MBHIT0                           47       /* BMP  */
#define MBHIT1                           48       /* BMP  */
#define MBULLET                          49       /* BMP  */
#define MBULLET1                         50       /* BMP  */
#define MBULLET2                         51       /* BMP  */
#define MM21XX                           52       /* BMP  */
#define MSLASH                           53       /* BMP  */
#define MSLASH1                          54       /* BMP  */
#define MSLASH2                          55       /* BMP  */
#define MSLASH3                          56       /* BMP  */
#define PAL                              57       /* PAL  */
#define PBAR                             58       /* BMP  */
#define PROTOBULLET                      59       /* BMP  */
#define SLASH                            60       /* BMP  */
#define SLASH0                           61       /* BMP  */
#define SLASH1                           62       /* BMP  */
#define SLASH2                           63       /* BMP  */
#define SMOKE0                           64       /* BMP  */
#define SMOKE1                           65       /* BMP  */
#define SMOKE2                           66       /* BMP  */
#define SMOKE3                           67       /* BMP  */
#define SMOKE4                           68       /* BMP  */
#define SPLASH                           69       /* BMP  */
#define SPLASH1                          70       /* BMP  */
#define SPLASH2                          71       /* BMP  */
#define SPLASH3                          72       /* BMP  */
#define SPLASH4                          73       /* BMP  */
#define TITLE                            74       /* BMP  */
#define TRANS                            75       /* DATA */
#define UP0                              76       /* BMP  */
#define UP1                              77       /* BMP  */
#define VBULLET                          78       /* BMP  */
#define VBULLET1                         79       /* BMP  */
#define VBULLET2                         80       /* BMP  */
#define VBULLET3                         81       /* BMP  */
#define VBULLET4                         82       /* BMP  */
#define VFLARE                           83       /* BMP  */
#define VFLARE1                          84       /* BMP  */
#define VFLARE2                          85       /* BMP  */
#define VFLARE3                          86       /* BMP  */
#define VMFLAME                          87       /* BMP  */
#define VMFLAME1                         88       /* BMP  */
#define VMFLAME2                         89       /* BMP  */
#define VMFLAME3                         90       /* BMP  */
#define VPORT                            91       /* BMP  */
#define XBOMB                            92       /* BMP  */
#define XBOMB1                           93       /* BMP  */
#define XBOMB2                           94       /* BMP  */
#define XEXP01                           95       /* BMP  */
#define XEXP02                           96       /* BMP  */
#define XEXP03                           97       /* BMP  */
#define XEXP04                           98       /* BMP  */
#define XEXP05                           99       /* BMP  */

