/* Allegro datafile object indexes, produced by grabber v4.0.3, MSVC */
/* Datafile: c:\Documents and Settings\All Users\Documents\Buzz Files\MH 4.1\sfxz.dat */
/* Date: Sun Sep 11 15:16:27 2005 */
/* Do not hand edit! */

#define _SIGNATURE                       0        /* DATA */
#define WAV_ARROW                        1        /* SAMP */
#define WAV_BEAM                         2        /* SAMP */
#define WAV_BOMB                         3        /* SAMP */
#define WAV_BRANG                        4        /* SAMP */
#define WAV_CHIME                        5        /* SAMP */
#define WAV_CHINK                        6        /* SAMP */
#define WAV_CLEARED                      7        /* SAMP */
#define WAV_DODONGO                      8        /* SAMP */
#define WAV_DOOR                         9        /* SAMP */
#define WAV_EDEAD                        10       /* SAMP */
#define WAV_EHIT                         11       /* SAMP */
#define WAV_ER                           12       /* SAMP */
#define WAV_FIRE                         13       /* SAMP */
#define WAV_GANON                        14       /* SAMP */
#define WAV_GASP                         15       /* SAMP */
#define WAV_HAMMER                       16       /* SAMP */
#define WAV_HOOKSHOT                     17       /* SAMP */
#define WAV_MSG                          18       /* SAMP */
#define WAV_OUCH                         19       /* SAMP */
#define WAV_PICKUP                       20       /* SAMP */
#define WAV_PLACE                        21       /* SAMP */
#define WAV_PLINK                        22       /* SAMP */
#define WAV_REFILL                       23       /* SAMP */
#define WAV_ROAR                         24       /* SAMP */
#define WAV_SCALE                        25       /* SAMP */
#define WAV_SEA                          26       /* SAMP */
#define WAV_SECRET                       27       /* SAMP */
#define WAV_SPIRAL                       28       /* SAMP */
#define WAV_STAIRS                       29       /* SAMP */
#define WAV_SWORD                        30       /* SAMP */
#define WAV_VADER                        31       /* SAMP */
#define WAV_WAND                         32       /* SAMP */
#define WAV_WHISTLE                      33       /* SAMP */
#define WAV_ZELDA                        34       /* SAMP */

